
Leap into fast-paced arcade action with Heroes of Forever! Warp across dimensions, wipe out waves of enemies, and blast away the corruption that threatens to alter history forever.
Heroes of Forever
Lucky Mountain Games | Level Design, Game Design
I was brought on as a Level Designer for Heroes of Forever in March 2023.
My core responsibility was designing greybox levels and paths that aligned with existing gameplay scripts, ensuring a fun fast-paced, and action-packed player experience.
I did this using a mix of Blender and Unity's built-in tools.
Beyond Level Design, I actively contributed in other areas to support the team and improve the overall game quality.
This included:
- Utilizing our custom gameplay tools to script and control full level gameflow.
- Adjusting enemy wave timings, placements, and behaviours for better pacing and difficulty.
- Designing and implementing cinematic set pieces to enhance engagament.
- Creating and fine-tuning boss encounters that were both exciting and satisfying.
- Dressing the levels with props and assets.
I also put myself forward to help out others whenever possible. And other team members did the same which made for a great collaborative environment.

Rallyallyally is a stylized, multiplayer, last-man-standing racing game where up to 8 players compete over a series of rounds. Each round one player is randomly selected as the leader to make a new track that the others must follow. Slow players are eliminated until only one remains. It's fun, bold and exciting.
RALLYALLYALLY
Hairy Heart Games | Level Design
I was brought on as a Level Designer for Hairy Heart Games to work on their upcoming arcade racing game.
I was responsible for designing Points of Interest (POI) and implementing them into the game world where the player can drive about and interact with. This involved making assets in Blender or using pre-existing assets to create these locations. I also designed and implemented some UI for this game too.
A digital Trading Card Game where you can battle your friends with the cards you collect
Keyser Swaps
Hairy Heart Games | Game Design, UI/UX
This game was developed using the Unity Engine.
It was my responsibility to design and implement the User Interface (UI), Test, Report & Fix Bugs as well as various other tasks where I could use my skills.
A Devlog from the client can be found here: (https://joylinascantina.com/blog/)

Join Skye the friendly dragon and glide across the colourful, musical, cosy valleys of Brinn in Skye Tales, a gentle puzzle exploration game set in a world that couldn’t be happier to see you. Your playful world awaits!
Skye Tales
Abertay University | QA Tester
This involved testing a game in early development by other students at the university.
Although my input was brief as it was an introduction to quality assurance, myself and other Abertay Testers are credited in the game.